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Sokoban online

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The puzzle is solved when all boxes are at storage locations. Boxes may not be pushed into other boxes or walls, and they cannot be pulled. The player can also move into a box, which pushes it into the square beyond. The player is confined to the board, and may move horizontally or vertically onto empty squares (never through walls or boxes). Some floor squares contain boxes, and some floor squares are marked as storage locations. The game is played on a board of squares, where each square is a floor or a wall. Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. The puzzle is usually implemented as a video game. Sokoban is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. Hiroyuki Imabayashi, Khaled Bentebal, Con Gilbert Thinking Rabbit, Spectrum HoloByte (1988)

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This game can be played also in a versions for SG-1000 and Ga­me Gear. If the game e­mu­la­ti­on spe­ed is low, you can try to in­cre­a­se it by re­lo­a­ding this pa­ge with­out a­ds or cho­o­se a­no­ther e­mu­la­tor from this table. For full­screen press 'Right Alt' + 'En­ter'. Game is con­trol­led by the same keys that are used to playing un­der MS DOS.

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